But her motivation is so irrational, muddled, and unclear that she rarely makes for an entertaining presence. A warlord named Apollyon, whose intention is to ensure an eternal age of all-out war, instigates the conflict gripping its world. Unfortunately, the narrative that links these scenarios together is a nonsensical mess. For example, some stages offer you insight on how certain characters are played and how their special abilities (called Feats) are used, while others familiarize you with some of the multiplayer modes. It more or less functions as a long-form tutorial, putting you into various story-driven scenarios that teach you the fundamentals of combat. For Honor's combat encourages adaptive thinking, patience, and quick reflexes.Īside from a few informational videos and practice sessions, For Honor's most useful training tool is its single-player story mode-at least for a time. Its slow-pace is much like learning a dance you aren't adjusted to the choreography’s complexity and speed, but after repeated practice, it becomes a gratifying exercise of muscle memory. The pace of combat in its initial stages seems clunky and disorienting-especially if you're used to faster-paced fighting games-but once you grow accustomed to its tempo, it's For Honor's most fulfilling and enjoyable quality. As a result, you spend as much time-if not more-trying to read your opponent than attacking them. Fights are slow and measured, demanding you diligently carve out openings through subtle, calculated movements rather than through brute force or button mashing. Every moment you spend in combat is rife with strategic possibilities: should you keep baiting an opponent with an attack or dodge? Should you get in close and knock them into a nearby pit? Or should you disorient them by being overtly offensive? For Honor's combat encourages adaptive thinking, providing substantial depth and balance in its moment-to-moment action and myriad matchups.Īt times, putting what you learn into practice is a test of patience, whether you're playing against human opponents or AI. For example, the spear-wielding Nobushi offers a wealth of slow, long-range poke attacks, which when put up against Orochi's swift sword swipes, transform the battle into a calculated struggle of space management and precision striking. It's only then that each Hero's strengths and weaknesses are fully revealed. While the game's combat is simple enough to be accessible to beginners, its deep mechanics allow frequent fighters to noticeably develop their skills. There are 12 heroes to choose from, each brandishing their own unique weapon and fighting style. The elegance of its combat is at times awe-inspiring, easily pulling you into the euphoric highs of a well-deserved victory, where your patience was maintained and your reflexes were on point.įor Honor focuses primarily on one-on-one duels, though fights against multiple foes are common. Regardless of which faction you choose to play as, For Honor challenges you to restrain yourself and uphold self-control in the face of strenuous conflict. Its fantasy medieval world is populated by three of history's most iconic warrior classes: knights, vikings, and samurai. It's an incredibly entertaining fighter that's satisfying both in single and multiplayer, even despite the narrative flaws of its story mode. There are not many games quite like For Honor. Its combat system is simple on the surface, but executing its more advanced tactics requires a patient mind, as well as an understanding of its deliberate pacing. But For Honor, Ubisoft's third-person weapon-based arena combat game, is different from other melee-focused action games, like Dark Souls or Dynasty Warriors. Melee-focused action games have spent years enacting the fantasy of engaging in armed combat, fortunately sparing us the hours of rigorous training and resolve it takes to actually do so in real life.
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